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A Study of Building an Interactive 3D Virtual Reality Museum

文藻外語學院 / 創意藝術產業研究所 / Author:WU, SUNG -YU

A Study of Building an Interactive 3D Virtual Reality Museum's Cover

A Study of Building an Interactive 3D Virtual Reality Museum

With exciting script writing, excellent role play, exquisite acousto-optic effect, nice stage scene's design and a good Director who is clever enough to annotate the script into an ideal performance, to integrate with all of these elements perfectly can take audience's mood unconscious to involve into the drama plot, and then initiation audience's innermost feelings of sympathetic. Likewise, a high quality artistic work must have the rich connotation, besides, the work itself needs a good exhibition space to be able to promote the work more perfectly, and to deliver work’s connotation completely, enables audience to realize the significance meaning which profoundly behind the work contains, so as to initiation audience's innermost feelings to approval the work’s concept. The relationship between artistic work and the performance space same as the relationship between actor and the script, the theater as well, each other's relatedness must echo mutually so that can complement each other.

Thank to the contemporary digital creation media and the science technology progressed unceasingly the artistic demonstration form have had a new generation styling, due to these new artistic formation, the demand of to develop new demonstration form for new coming modern digital art that different from the traditional digital art display style becomes more and more urgent. This research paper survey each kind of new digital art demonstration style from art museum and museum official website , then to reorganizes and analysis, simultaneously, to have an multi direction evaluation on the digital art media works created by this paper researcher, Base on the study result to discuss the contemporary digital art media works creation form, and the new digital art exhibition space itself may have the potential of the multiplicity demonstration way.

The research contains combine researcher personal works with the new artistic exhibition space that designed by writer to present these works. Use the experimental method to provide audience kind of simulate experience similar to walk through a real museum by visual reality method, with this method, researcher expect to integrate with human-machine interaction interface base on using the computer device, monitor、 mouse and the keyboard to make audience be possible to walk randomly and freely walk through the demonstration space, also enables audience simultaneously to feel and to understand the display effect that unable to be presented in real exhibition space due to the physical property limited, and to get the new entity browsing experience as well, and expected that can provide reference for digital art research and researcher kind of experimental of digital art works performance space and of digital artistic performance method study.