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  • Video&Audio
  • Media Design

Texture Synthesis on Surfaces using Clustering

國立臺北藝術大學 / 科技藝術研究所 / Author:Feng-Ming Yang

In the last few years, texture synthesis techniques have been widely developed to improve visual effects in computer graphics related area. In this thesis we have designed and implemented two of these techniques. One is an improved texture synthesis technique in image processing, and the other is continual texture mapping applied to object surfaces.

Our image texture synthesis method is based on structural model and efficiently provides the generated texture with a natural static composition. Further, the new method also provides the application of texture transfer process. The continual texture mapping is to paste a texture onto an object surface repeatedly. During the processing, we find a suitable mesh patch continually and parameterize these mesh patch until all meshes of object surfaces are done.

Both our methods use only a source texture for sampling and synthesizing, and therefore just a little memory will be occupied for storing texture. After continual mapping process, we can get a set of texture coordinates corresponding to object surface and append the set of texture coordinates to the original object file. The original data of object surface are preserved to increase efficiency and flexibility on other applications. Through the association of geometric and texture coordinates, the rendering process has real-time performance.