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This research aims to improve the conveyance of the purpose of museum exhibition and the establishment of learning for visitors during the visiting process. This study tries to explore the museum and theme exhibition space, taking the context exhibition effects of museum and improvement from digitalized learning to conduct in-depth research in hopes of delivering the new message to the public through the exhibition and the educational behaviors derived from the exhibition. To probe into the influence from visual effects and digitalized learning in museum exhibition space, this research centers on the discussions about context interaction of exhibition space and its influences during the visit, and further presumes the possible digitalized learning. Framework model of “Digitalized Context Interaction Learning Space,” exhibition space, and construction of symbols were inferred in the text, as this model was applied to the analysis of related case studies and further deduced to the spatial composition for the creative work titled “Out-of-Theme Exhibition of Museum of World Religions” under this research.

The creation of this design aims to elevate the purpose of museum exhibition, leading visitors to acquire the motivation and purpose for digitalized learning through exhibition effects during their visits, and further to turn the visiting process as one learning method by means of the application of digital context interaction to museum exhibition space. With the two exhibition practices and the experience and opinions from what visitors have learned, the out-of-museum theme exhibition of “Museum of World Religions” was presented through the method of film simulation signal. We expect that results of such research will put forth suggestions available for Taiwan’s museum exhibition space in search of the directions with more development force for its exhibition tools, learning effects from visit ,and context creation of digital media.