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《迷失》遊戲影片

國立臺灣藝術大學 / 多媒體動畫藝術學系新媒體藝術碩士班 / Author:LI, ZHU-XUAN

Is death the end for everyone? Where do people go when they die? Everyone has different feelings about "losing." How do we accept the fact that our lover has left us?

This creation will combine the process of near-death experience. Players search for objects and details to piece together the story and encounter of the protagonist. We hope that the player can experience the mood changes of the protagonist and his relatives, and understand and accept the loss of a loved one. This "lost" fact is the purpose of remembering and letting go. This creation uses virtual reality games as a medium, through the process of near-death experience, so that players can achieve immersive effects. Even if you have never had the experience of your loved ones leaving your side or your loved ones disappearing, I hope you can feel the mood of the protagonist through the experience of the game, the direction of the story, the changes in space, and the environment. The dead soul may use other messages to let you know that he is with you, death is not the end, as long as you miss him and he is still in your heart, they will not disappear, and you never have to say goodbye.

This creation summarizes five game design elements, and proposes game design elements that can generate game empathy and affect the emotions of players.It is hoped that it can help game creators create a reference basis for game empathy and emotion when creating games.