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The Liquidity of Light Substance

國立臺北藝術大學 / 新媒體藝術學系碩士班 / Author:Hsin-Yu Chen

The Liquidity of Light Substance's Cover

Allow in school after 2015/08/22

Abstract

The existence of “light” represents the existence of this world. However, light itself is the existence of nothingness. We can see light but cannot touch it. It is just because such special feature of light has made artists to take experiments for different morphologies of light. In this thesis, the author collates the works with light as an element in the digital art, discusses the presentation of these “light substance”, and makes a relational comparison among them and the author''s two works in the thesis.

In this thesis, the author used two art works to discuss the transformational process between virtual and reality. When substances are divided by digital quantification, they are transformed into data and then to bodies over and over again, and finally generated the relationship between bodies and technology. The first series of art works “Quantitative Flu” substantiate the digital abstract concepts and then give them physical quantity. By combining with the kinect structure of seesaws, interesting entity trends are generated. Furthermore, the device adds the cash rate and transfers it into the dynamic movement of its digital fluid, trys to strengthening the entity concept of “informative body” and finds out the degree of internalization in the body. The second work “Light Skeleton” records the body’s intervention in the space as images and quantizes the images into pixel and then to the light. The author used the laser light with sharp light beams as the material and arranged it as an image by means of dot matrix, projected the light beams in real time, changed the body into light to display a new kind of visual sensory dimension, and discussed the entity concept of “technology body”.

In the thesis, the author has analyzed and discussed the execution method of the two works, such as the device structure and operating condition of the two art works, and the relevant works which used figures and laser as elements. In the last part, the author also proposed the improvements to be made to the works and states the orientation and methods of future creation.