3D computer animation that is typically used in computer graphics is now being applied to medical imaging, film and entertainment, and artistic creations. Recently, with the flourishing development in 3D environments using Somatosensory interactive media, 3D animation technology has branched out and can be applied to real-world environments. In this study, we expect to use these concepts and techniques to interact with our environment. Through literature reviews and research, we explore the possibilities of implementing 3D computer animation technology within real environments, and we then intend to use the technology to create a new visual effect.
There are three main themes of this study: 1. Research on 3D computer animation combined with FogScreen. 2. Research on Kinect human motion capture technology.In this study, we improved the capture program in "FogScreen" and "Kinect" and developed a new one to reduce the cost of making animation. Finally, we made overall conclusions and recommendations for the study. We hope that the application in this study can be used as a reference for further related research in the future.