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Gaze of a Dream

國立臺北藝術大學 / 新媒體藝術學系碩士班 / Author:SHU-WEN,LIEN

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Allow in school after 2012/09/11

2 years in the making, the “Dream Gazer” project is created as a reconstruction of my subjective feelings of dreams and memories, with the help of 3D animation programs. The first chapter of this thesis starts by using Neuroscience and humanistic thinking, 2 completely different aspects, to explore the dreams, and attempts to probe into the subconscious world, which is out-of-focus most of the time but far wider than the reality created by our 5 senses. Chapter 2 focuses on the examples of surrealistic experimental movies that influenced my aesthetics and the project deeply. The last chapter is discussing the concepts, the techniques, and the process of making “Dream Gazer” animation. In the conclusion, I review my current artistic direction, skill levels, and the next possible 3D animation experiments.

During the research and creative process, I tried to isolate myself from this information overloaded world, and returned to the source of peace and tranquility. During this period of time, I studied books of psychology, or contacted spiritual knowledge for my personal exploration. I didn’t want to admit to any religion, but try to contact the inner self in another way. With sleep disorders for over a decade, the focus of my memory and conscious is gradually blurred. I would rather believe it is the natural course that my perception is no longer constrained by my self-consciousness, and returning to the original collective unconscious. After all, the rational consciousness is only served as a window of soul rather than dominate. However, this faint borderline between reality and the subconscious will be sustained as the indicator of my future creative journey.