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The Creation Description of the VR Film “Being in the Flow”

國立臺灣藝術大學 / 多媒體動畫藝術學系新媒體藝術碩士班 / Author:HUANG, MI-YOU

Being in a coma is a prolonged loss of consciousness that others cannot awaken. Patients cannot respond to any stimulus and pain and cannot act voluntarily. This feeling is like watching a movie. The audience cannot interact with the actors through the screen.

This creation is a VR360 drama adapted from someone’s personal experience in a coma. It uses the virtual reality technique to simulate the unique experience of lying on a hospital bed so that the audience can experience the endless wait in a coma and the feeling of being between life and death. The literature review analyzes this piece with the core creative concepts of the plot, the presentation techniques, and case analysis. First, the piece portrays the physiological and psychological reactions of the dying patient from the perspective of medicine and psychology, so the presentation is realistic. The paper further analyzes the presentation techniques of the piece with theatrical and art theories. Applying VR with the "Actor-Audience Relationship" and the "soundscape" concepts of theatrical and art theories, the feeling of restraint of the VR headset experience has become the narrative method of the piece’s immersive experience. Finally, the paper discusses famous virtual reality theater case studies in Taiwan and explores the application of content and media, serving as references for future creations.

The creative research found the following three important conclusions in the process of practice: 1. Designing content with the audience's first-person sensory experience helps the audience to enter the virtual world from the physical space. 2. The sensory experience requires thinking about the connection with the audience's past memory, which in turn triggers the audience's memory and imagination. 3. Interdisciplinary creation requires long-term communication and learning in order to achieve the effect of "artistic integration". The process and findings of the creation and research of this work can provide creators of panoramic images with reference in the future, so that more people in different fields can understand the basic elements and possibilities of expression, which are required for the creation of panoramic images.