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遊戲場-黃麟貴創作研究-006 狗臉

國立臺灣藝術大學 / 美術學系 / Author:HUANG, LIN-KUEI

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The researcher looked upon works space as a playground, in which performed a variety visual test of game field. Taking graphic painting for the beginning, later the researcher performed various modeling mash up and deformation, painting material test, operation timing replacement, etc. The researcher tried to put the various objects of the painting into a three-dimensional scene, and placed in the playground to make each other have a dialogue.

The variation of the game mechanism caused replacement of the creative mode, which makes the reseacher in changing performance and not uniform appearance. This study starts with the researcher's psychological mechanism toward the game, which then brings out the evasive techniques and psychological predicaments which the researcher confronts in the game. Based on Hans-Georg Gadamer's theories, the researcher interprets how art work exists from the perspective of the game. This study intends to introduce an art creation model based on the mechanisms in the game. Therefore, the gamer/the creator places himself in the game to render the interaction with the game meaningful so that the production of meaning can be seen as a process. The researcher thinks of what is displayed as slices of the process, traces of events, which signifies a certain pause in the time sequence rather than the end. Consequently, each individual pause can be connected to other games and resume, during the process of which, multiple imaginary, spatial and time elaboration segments of the game are developed.