128 Spatial Scenes
This article is the introduction to the genre and texture in this disquisition. The author uses a multiple narrative, breaking the linear barriers of general logics of time. In order to fully carry the innate conflicts and contradicts between our self-consciousness and the reality to the readers, this work contents various game-like interactive narrative movies and pictures.
In today’s world, everyone has learnt to look upon what are happening and to live just for the present. That is, for a certain number of them, they believe that since there is no close relation between what had happened in the past and what will happen in the future, there is; therefore no need to stop and wait; similarly, if what they do today has definitely no impact on tomorrow then should they care about the future.
This idea is pretty much of an absurdity. The fact is that, more or less, those who think things that way are cheating themselves from reality. They often complain how things are today, claiming the cause to be decisions which they made at the very first. Given that Hugh Everett’s Many World Theory is true and luckily enough that each world to be the alternatives of one another which enables them to remake the choices again, would those who complained still complain? I think the answer is positive. However, in the worlds here, for every moment of someone’s in the past there would be just one. The key to change and to improve the situation at the present is not time nor the environment – it is the attitude that one has toward the things he/she faces.
In this work, the author designed a space that generates and connects various different types of whether real or simulated events which combine to become plot points. Each plot point is alternatively selected by the readers to make the whole story complete. All the stories share one purpose – to assimilate whether real or simulated events and fuse them into a stream of ideas that is filled with the inter-circulation of both time and space. The readers can actually be the one to decide which direction to take and to farther walk into different futures with different experiences await. In fact, the whole story is aimed to search for a definition of self and meanwhile, to find the deepest desire of oneself.
What is funny is that no one knows exactly where each decision you make lead to and what the endings are until you actually see the endings. The decisions you make decide what plot points you get. As the plot points vary, everyone has a different story - just like the way life is, everything that occurs is nothing but about a simple decision.
Keyword: multiple perspectives, interactive narrative, many worlds theory, plot point