In this rapidly evolving age of technology, the author has personally experienced tremendous changes in the way people look at themselves and connect with others. After graduating from university moved alone to Wanhua. Here, when observing the situation of people living in this district, the author noticed that although the reality is different to different people, there is a mutual mood of “connectedness” between people in the seemingly emotionally rich streets. For this reason, this work not only presents the social-cognitive status of Wanhua District but also expands further to reflect its situation and history. The author attempts to interweave and conflict the images of new and old humanities seen in an old area of the city, and by using the body and the city as a place. Aims to bring the immersive vision of a body, space, and time and to point to the contemporary “connectedness” through artistic creation.
The artistic context is presented in the form of new media, i.e. the virtual and realistic images of a local environment and historical images found in a contemporary marketplace. Body observation, body encircling, and body immersion is explored in a three-part immersive situation, a flat surface, rotation, and VR, just as in the future the film will collide with the sense of time outside the image, reflecting the past, future, and current time, thus allowing the body to wander in the gap between two fields.
The series of works include the bustling imagery of streetscapes captured from high altitudes and distinct images of day and night synthesized during the post-production stage. It also focuses on moving people and objects in the streets. For example, “Shift” awarded at the Keelung Awards and “Drift” awarded the Gold Medal of the “National Art Exhibition, ROC” gather the geographic landscape and gradually increase the number of scenes to enhance the viewer’s perception in the viewing space. The piece “On Fluid Street” presented in the “2018 Digital Art Creation Case” is an immersive projection with a 360-degree circular field that uses virtual reality (VR) devices to zoom in the image of a group of moving people in Wanhua and aims to achieve an individual experience of drifting by exploring different immersive scenarios. “Disapora” and “Migrator” use 3D scans to visit and seal the traces of Wanhua’s legacy. For example, today’s Sanshui Street Market, Zhixing Market, and the mobile vendors scattered everywhere deliberately use the point cloud model to present the fragments and broken bits of culture and to look for the “divine light” in the intersection and parallel. By integrating immersive situations and visual processing, the contemporary appearance of Wanhua’s old city is characterized by the experiences of the viewers.