Self-examination forms the basis of this study. Observation of one's specular image stimulates a new dialogue between the observer and their self-awareness and spirit. In his work the Mirror Stage, French psychoanalyst Jacques Marie Emile Lacan (1901-1981) states that, ' The specular image of the subject produces self-awareness, which confirms the unity of the body (Du Sheng-Feng, 1997). The 'specular image' referred to by Lacan doesn't just include the image in the mirror; the existence of others is also a kind of specular image. In his theory of the 'looking glass self,' American sociologist Charles Horton Cooley (1864-1929) posits that the self is a product of society. Society resembles a mirror, and a person's self is shaped by the perceptions of others (Song Zhen-Zhao, 1997). Furthermore, these various kinds of self image, which result from the influence of others, point to the existence of a kind of imagination and illusion – as well to self-awareness as constituted by the other. This study attempts to employ augmented reality to extend a virtual image to the observer's actual image. It uses the virtual image to express and deliberate the phenomenon of the 'otherness' of the self. It also attempts to use the Arduino control panel to develop an interactive device interface that encourages the observer to participate in the work, and which also promotes new discussion of the 'self.' The study explores and experiments with the use of augmented reality technology to engage in a new form of artistic creation through interactive technology.
This study is divided into five chapters: Chapter One is an introduction, and describes the background to the research, its motives, objectives, scope and limits. This chapter also includes a discussion of the research framework and definitions of terms used. Chapter Two discusses the literature relating to this field, and, using Lacan's Mirror Stage, discusses the production of the self and the phenomenon of the otherness of the self. Furthermore, using Cooley's theory of the 'looking glass self,' it discusses the influence of society on the self. From this are derived the discussion and analysis of the topics of this study. Chapter Two then discusses definitions, development, characteristics and case analyses of contemporary techno-art. Chapter Three focuses on the discussion of augmented reality, interactive programming environments, and interactive device interfaces, as well as case analyses of the commercial applications of augmented reality. Chapter Four includes a discourse on concept and form, a process explanation, a work explanation, and an explanation of exhibition design. Chapter Five is the conclusion. The main value of this study lies in its exploration of the 'self' through the use of technology. It uses augmented reality to extend virtual reality to actual images and express and state the essence of the 'self.' Furthermore, through the use of interactive device technology, it permits the observer to personally take part in the work, allowing the discussion and realization of the multiple textual meaning of the artistic work. We also expect that this research will form a basic discussion of practical models of related levels of techno-art creation, art teaching and research, commercial advertising, and commercial interactive design, etc.