Shotgunblue -- The aesthetic experience through touching
In this essay, I try to make a overall interpretation about the motivation and process of creating “Shotgunblue” and, based on this piece of work, review on the roots of my ideas of creation from the past as well as my personal growing, changes and impacts in creation. I discuss my work in accordance with society exchange methods and aesthetic experience from Relation Aesthetics and then use “Access” made by Marie Sester as an example to compare. At last, some articles by critics and curators who have been observed me for a while are addressed as comparison in this essay, and appendix some audience’s reviews after they visited the exhibition as reference resulted by interactions between the work and audience.
I try to use different media to present a series of “Shotgunblue” including interactive video installation and C-print. Therefore, these two media also lead the theme of this piece to two directions: still image print is to discuss the antithesis and complementary of two sex; interactive video installation is to discover the relation between human beings and environment. Although I use lots of digital media in the work, I still hope audience to be involved in the work and start to think about the relationship between people and people under the influence of high-tech development and the popular use of internet. In the past, my works were mainly sculptures and digital images. But this piece is my advanced interpretation about human relationship and presented in interactive video installation. Mechanical installation in the work allows the audience to participate in the creation and make the work performance in a more open way in the exhibition. I describe the hardware and software of the installation, interactive format, exhibition environment in details in this essay, and I also would like to self-examine my creation based on intuition.